Other abilities include Force Lift, Force Stun, Force Slow, Cloud Mind, Mind Snap
Some Key Talents
Skill Tree & Set Bonus
Force Mystic 2-pc PVE – Reduces the cooldown of Healing Trance and Innervate by 1.5 seconds
Force Mystic 2-pc PVP – Reduces the lockout duration of Force-Imbalance and Ionized by 3 seconds
Main healing abilities
Rejuvenate → Healing Trance
Salvation → AoE heal (mainly for raid healing)
Force Armor → instant and absorbs more damage than what Benevolence would heal. This ability does not crit and so will not benefit from your Surge or Crit stats.
Deliverance → use when the above abilities are on cooldown
Healing in a raid will comprise of you playing around with these abilities
Rejuvenate lasts 6 seconds and provides Force Shelter, a non stacking 10% armor buff, to the target. It is optimal to roll the HoT on 2-3 targets particularly on the tanks. Rejuvenate also gives you,
Conveyance which you will ideally want to use on Healing Trance for the critical chance or Salvation for the force cost reduction.
→ as your main healing rotation. Healing Trance is a channeled ability that immediately heals your target and ticks 3 times in during its channel. The cooldown is brought down to 7.5 seconds with a 2-pc PVE set bonus. You want Rejuvenate into Healing Trance for the Conveyance buff that increases its critical chance which in turn increases your chance of getting the Resplendance buff. Each tick of Healing Trance that crits also refreshes the 25 second duration of the Resplendance buff .
and are usually good to use on cooldown. Rejuvenate which gives you the Conveyance buff and Rejuvenate to give your tanks the Force Shelter buff. Follow it up with Healing Trance to give you…
Resplendance. This buff at 3 stacks gives you an instant cast Salvation. Each stack also allows you to use Noble Sacrifice without the accompanying force degeneration debuff
Salvation to heal the ride when AoE damage is taken. Has a 15 second cooldown so it is important to have it when the AoE healing is needed (instead of using it on cooldown and overhealing the raid). The healing is applied when the puddle is activated on the ground with 1 tick of healing every second for 10 seconds. Up to 8 allies will receive healing from Salvation and the radius is larger than what the ground reticle indicates (approximately 8 meters about twice the size of the ground graphic) ref:
Force Armor on priority targets. Force Armor gives the Force Imbalance debuff that prevents it from being cast again on the target for 20 seconds (can be reduceed down to 17 seconds). It is usually fine to refresh Force Armor on the tanks but there is an exception. Force Armor is a good layer of protection that you can use when a tank takes a huge burst of damage (but you won’t have this if the tank has the Force-Imbalance debuff). Having Force Armor available in these burst instances provides a buffer for you and the other healers while they cast/channel their big heals. Force Armor should ideally be used on targets taking emoted damage such as Kephes’ jump in TFB or Titan-6′s grenade on the tanks for S&V.
Force Armor when talented also heals you for X% of your total HP as long as the armor is active. This is a good way keep your HP up when using Noble Sacrifice.
Use Life Ward for sustained healing on yourself via:
→ → ( )
When the above abilities are on cooldown and you need to single target heal an ally:
Deliverance is your next option. You can use this with Force Potency for an almost guaranteed crit to your priority healing targets. Conveyance reduces its force cost by 30% but it is generally a good idea to use Conveyance on Healing Trance or Salvation instead. Another ability to help when your raid gets a huge spike of damage is
Mental Alacrity → Don’t forget to use these cooldowns wisely. As opposed to DPS classes that normally use their cooldowns as soon as they become available, you as a healer will make better use of your cooldowns by activating them only when needed.
Benevolence is your last resort when your main healing abilities are on cooldown. The only time i use Benevolence is when I estimate the target will die during Deliverance’s cast time and when I only need 1.5 seconds to wait before Healing Trance comes back up or for the Force-Imbalance debuff from Force Armor to wear off.
is instant and absorbs more damage than what Benevolence will heal
is more HPS than Benevolence and the first heal ticks instantly
( ) will heal more and allow you to heal other priority targets next
Noble Sacrifice – Instant – Sacrifices X% of your maximum health to restore 8% of your maximum Force. Each time this ability is used, your Force regeneration rate is reduced by 25% for the next 10 seconds. Stacks up to 4 times.
→ gives you stacks of Resplendence (stacks 3 times). Use Resplendence stacks to activate Noble Sacrifice without the force degeneration debuff. For non-healing intensive situations,
→ → for one or all of the charges unless you need to cast an instant Salvation
Keep your EHPS up
Wait for the AoE damage and then cast Salvation. This should increase your effective healing, minimize over-healing on non tanks and ensures that you have Salvation up when the raid actually takes damage. Combine Salvation with:
→ (talented ) when the raid takes considerable AoE damage
Note: Quote from Orderken “Suppose that 4 DPS are at half health and won’t take damage for another 20 seconds, and, meanwhile, 1 tank is at half health and might die in a few seconds.” Salvation will increase your EHPS, however, keeping the raid from wiping by healing the tank first (Healing Trance) in this case is the wiser choice.
Force Wave has no energy cost and is your second AoE healing ability. 20 second cooldown and heals all targets in a 15-m cone in front of you. Be careful when using this ability on trash or adds that can get knocked back. You should position yourself so that you can hit as many allies as possible and ideally without hitting adds that can get knocked out of position.
→ Your instant hard-healing self-heal ability. Use this ability to heal yourself instead of using your main healing abilities. Not having 100% health is safe when healing isn’t intensive especially if Force Mend is available.
→ Your cleanse. Required for some boss mechanics. Priority on members who have no self-cleanse like Jedi Knights, Shadows (when Shroud is on cooldown) and Vanguards. Smugglers, Commandos and other Sages can cleanse themselves so have your raid leader tell these people to use their own abilities when they can.
→ Save yourself from sticky situations. 3 min cooldown. Using it will remove the effects of Noble Sacrifice if you have any (Seer top-tier talent).
→ Force Speed Instant Cooldown: 20s Increases movement speed by 150% for 2 seconds. Does not break Stealth.
EFFECTIVE USE OF TARGET OF TARGET TO RESCUE AN ALLY
Bind Target of Target and then Bind Rescue to a nearby button
Using Rescue by clicking on the raid frames is not efficient. Even less efficient is clicking on the target in your screen and then hitting Rescue. A good way to use, and will certainly be noticed by your raid is when you use Rescue in conjunction with Target (friendly player) or Target of Target keybindings.
My target of target is bound to F. My Rescue is bound to V. I find this combination very useful and have used it countless times to save a member from certain death or from taking a critical amount of damage.
In the “heat” of a raid you can and you should expect for some DPS to tunnel vision into their rotation and slightly neglect their surroundings. Sometimes unexpected things can happen as well and having a Sage that utilizes Rescue can be the ONLY thing that saves someone in your raid. For example:
I was doing a PUG of SM Scum and Villainy for comms and we were in the Cartel Warlords fight. Sunder was tanked quite close to center group where the range DPS were stacked. Sunder did his target swap mechanic and immediately slammed a Gunslinger down to 1/4 hp. In a split second he will do his slam again and 2-shot his target.
When you notice the first hit of Sunder on the DPS, immediately
TAB → F → V
Sunder is known, especially in HM to 2-shot DPS in seconds. Casting Force Armor might save him, channeling Healing Trance won’t be enough to outheal the damage, and casting Deliverance or Benevolence means Sunder will kill his target before you can get the cast off. In this scenario
TAB → F (target of target) → might just as well be the difference between life and death for your raid member.
Other instances I’ve used Rescue in Dread Fortress / Palace
- Rescue someone who is about to get blown up in Nefra’s droid’s AoE
- Rescue someone who is stacking debuffs of Grob’thok’s mines on himself
- Rescue someone with Corrupter Zero’s Concussion Mines and is not standing right next to the boss
- Rescue someone who does not notice he is tagged by Brontes’ blue orbs. Note: I’ve seen instances where the blue orb swaps target at the last second. Tab target some orbs and watch for their Target of Target for a quick Rescue when needed.
- Force Sprint out and Rescue the person afflicted with Calphayus’ slow and damage debuff who is sitting inside the raid (and has no mobility cooldowns available), and then Force Barrier
- Rescue a melee DPS who is about to drop Inferno around the tanks in the Tyrans fight (alternatively you can Rescue someone with the Simplification debuff into the “correct” platform)
Rescue also reduces your target’s threat. You can use it in the beginning of the fight on a high-threat DPS if his or her threat dump is not enough. You may want to stand nearby the target to reduce the travel time to let him continue with his DPS rotation as soon as possible. Be careful and don’t TAB → Target of Target → Rescue to a tank though. That will reduce HIS threat and we don’t want the boss swapping to somebody else.
Taken from Orderken http://swtor.askmrrobot.com/character/0481d66b-a800-45fc-9d4c-4357aca51a0e
I play my Sage as DPS as well so I went with Acc/Power DPS gear and then swapping 2 armorings for the 2-pc PVE set bonus.
COMBINATIONS (some things I generally use; personal preference; open for improvement)
Life Ward healing (for Noble Sacrifice) during non-healing intensive phases
and generally on cooldown. Used on different targets depending on who needs it most
on both tanks to keep up
Tank is less than 90% hp
When Tank gets a huge burst of damage
When above abilities are on cooldown and tank needs immediate healing
→ until and → becomes available
When DPS takes damage but is not priority
Force Positive single target healing
→ → →
Force Positive single target healing
→ → →
When AoE damage is taken by raid (coming from above)
→ → → → → /
Note: It is good to think of Salvation and Force Wave as two separate healing abilities that does not need to be chained after the other. If Force Wave is enough to heal some slight raid wide damage, then use it first before Salvation
When multiple targets (non-tanks) are sitting at dangerously low HP, need “burstier” healing, and are spread far apart
1 . on DPS who may not take immediate damage in the next few seconds
2. → on DPS who may not take immediate damage in the next few seconds
When everyone is back up to full it’s time to regen force via
Sometimes I may need to use Salvation first before Healing Trance (and thus not get any stacks of Resplendance). I do 2 Noble Sacrifices for 1 duration of Salvation and this has been force positive in my experience.
→ → →
Quick summary of above
1. → → → on my main target followed by
2. → on any allies that may need Deliverance or Force Armor on any allies that might take damage →
this is the time I “spam” Force Armor on raid members especially when preparing for an incoming damage phase like Titan’s Lots Of Missile, Thrasher’s Sniper mobs / AoE roar, Raptus’ Force Wave or the adds and debuffs in Gate Commander Draxus. After this “phase” I check for Force regeneration needs and use Noble Sacrifice accordingly. When i’m comfortable with my force I use any remaining stacks of Resplendance on Salvation →
3. → →. Then back to #1 again.
Orderken’s Seer/Corruption write-up at http://mmo-mechanics.com/swtor/forums/thread-1199.html