balancesage67

Balance Sage

The updated write-up can be found here

http://swtorboard.org/2013/10/16/sage-dps-guide/


Abilities

        


A DoT oriented DPS spec for the Sage advanced class.  Involves keeping up to 3 DoTs up, using FiB on cooldown to give your target(s) a debuff that increases your DoT damage, keeping Mind Crush on cooldown, with instant Disturbances when MC is on cooldown then spamming Telekinetic Throw to proc Presence of Mind.


Spec

Balance - from here you can go Force Gift + Penetrating Light (higher DPS) or Clamoring Force + Concentration (lower DPS, better force regen) with 1 point left over


Force Management

  • Some thoughts on force management. Finishing an entire cast of TkT is force positive and in most situations is a better way to regen force instead of multiple Sacrifices  /u/Spiderbubble
  • Don’t use your Mind Crush proc when you find you are having force issues.   However try to keep the rest of your DoTs and abitliies up to maintain your DPS (Weaken Mind, Sever Force, Force In Balance) and then spam TK Throw to regen energy

Opener

         

 → conditional


Priority

1.   Keep Weaken Mind and Sever Force up at all times

2.  Force in Balance on cooldown

3.  Mind Crush with  Presence of Mind

3.a  Disturbance with  Presence of Mind if Mind Crush is far from coming back up (conditional)

4.  Telekinetic Throw


Key points

1.   Weaken Mind and Sever Force both lasts 18 seconds. Refresh them one after the other for easy DoT management

2.   Mind Crush and Force In Balance are both on a 15 sec cooldown.  If you start with the opener above, it is possible to use them one after the other, however this might be harder to keep track in a raid especially when you use up a proc of  Presence of Mind with  Disturbance

2.  Force Potency with  Force in Balance. The 2nd stack goes to  Telekinetic Throw (See #5).

3.  Telekinetic Throw to proc  Presence of Mind

4. Increasing DPS will depend on your management of Presence of Mind.  Max DPS should be when you can keep   on cooldown while using   as much as you can. Using disturbances with PoM will be a DPS increase for you but your force regeneration will become slightly negative (since you’d be using it instead of TkT). However, if by using it you have to delay your Mind Crush it’s a DPS loss. /u/Pelara

5.    Force in Balance will consume as many stacks of Force Potency as targets it critically hits. (Look for opportunities where you can) use the first stack on Force  Lightning/TkT, followed by DF/FiB to crit on as many targets as possible. /u/freakinajar


Easy Quality of Life Rotation

Start of the fight

 →   →  →  →  (conditional  ) → proc 

spam Telekinetic Throw until Mind Crush comes back up and repeat

 →  →  →  →  (conditional  ) → proc 

Initially I had Mind Crush and Force in Balance together because both have a cooldown of 15 seconds.  However this rotation above was suggested in the Sage/Sorc DPS thread in order to put a slight delay between Mind Crush and FiB.  The reason for this is that you do not want your FiB stacks to be used up by the weaker DoTs (of Mind Crush) but instead be used by Sever Force and Weaken Mind’s stronger ones.


Offensive cooldowns

1.  Mental Alacrity on cooldown

2.  with  and  Force Potency TkT and Force in Balance.


Raid defenses and utility

 Some mechanics are not cleansed by Force Barrier so ask around or do some research beforehand

 Get yourself out of sticky situations with Force Speed

 You can heal to full!

 A good Sage knows how to use this ability to save a party member from certain mechanics.  e.g. Corruptor Zero’s laser, Raptus’ conal knockback, Brontes’ blue orbs, etc.


Gearing & Stats

Head over to Nibbon’s Sage/Sorc DPS thread for more info and questions on gearing and stat advice.  The thread is filled with eager and helpful SWTOR forum goers so don’t be afraid to ask!

But a quick run-down (and is the latest post from Nibbon) and accepted by the participants in that thread would be:

Telekinetics: 4 surge, 2 alacrity, 4 accuracy, 61 crit (either 1 mod or 1 enhancement with Crit)
Balance: 4 surge, 2 alacrity, 4 accuracy, 185 crit
Augments: Willpower


Discuss

How do you play your Balance Sage?  Share your thoughts below or…


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  • Ellendra

    Forgot to add: credit for this idea goes to Inovisible. Probably would not have thought of it on my own.

  • Ellendra

    Having extensively tried out Shadow DPS, I’d have to say that there’s a more damage-optimal way to apply your dots. It takes a lot of getting used to, but it ensures that Force in Balance never comes off of cooldown when you want to be reapplying a DoT. I’m not sure what you would really do between them, but leaving a space between Sever Force and Weaken Mind gives you a place for Force In Balance to move through your rotation. If you think of it as an 18 second rotation, Force in Balance moves up 2 spots each rotation, and leaving that space for it prevents downtime on dps, at the cost of a significantly harder to remember and execute rotation. I’m also not sure what ability you would use as a Sage, since Shadows just throw in another Double Strike.