Smash spec. The much despised spec of Warriors and Knights in PvP. We know all to well the huge numbers these guys do in PvP (because people, among other things, like to stack up). But how about PvE? Why isn’t Smash spec as popular? There are a good number of boss encounters right now that give players the opportunity to AoE. From Dash’roode to Titan-6 in Darvannis and Writhing Horror to Operator in Asation. Here are some of the fights that offer multiple targets found in the newer ops:
- Corruptor Zero
- Dread Masters
That’s at least half the bosses in the two new operations. As long as your Smash hits another target, that’s already increasing its damage by 100%. If your 7000 Smash hits three targets (Draxus) that’s tripling its damage up to 21,000!
Lol it’s just AoE fluff damage
But alas some people tend to downgrade the value of AoE a lot. You can’t blame them though. The multi-boss specific fights in the previous tier was made so that any damage gets healed to full when one of the “bosses” are killed. That makes AoE practically fluff DPS. As for adds though… those adds can be powerful and should not be scoffed at. I guess they haven’t tried eight Annihilation Marauders in 16-man NiM Operator IX. As for DF and DP, we’ll just have to wait till NiM comes out.
They don’t heal to full anymore
The best part in this tier of operation is that BioWare removed some of the heal-to-full boss mechanics that we’ve previously seen in TFB and S&V. The Dread Masters don’t heal to full when one of them “dies.” The nature of the fight is that you have to bring them down all at the same ish time. Very unike Cartel Warlords and Dread Council (which is great!). Let’s look at Draxus. First-the adds don’t heal to full (which makes AoE relevant), second-the adds are clumped up (which makes AoE ideal), and third-the adds are very dangerous (which makes AoEing them down vital)! AoE them down fast and hard and leave one alive while, this time, YOUR group heals-to-full.
Smash Single target iS weak
The lay PVE person would say,
Lol Smash PVE is horrible single target DPS
I would say,
Really? Here’s a 3.1K pushed parse in mix Underworld Kell Dragon gear with (72) MH, (78) Relic and Shadowed earpiece.
That is a lot of potential DPS in boss fights. For which encounters you might ask? Just around 70% of the entire Oricon operations.
- Draxus (despoilers, corruptors, subteroths…)
- Grob’thok (those ugnaughts)
- Corruptor Zero (those wretched robots)
- Bestia (those wreteched critters)
- Calphayus (those crystals, you can and you should aoe them down during downtime)
- Dread Masters (final and most crucial part. the soft-enrage at the sith holocron)
- Nefra (doesn’t count. a level 50 Sith Warrior with no Advanced Class can probably down this boss no problem)